Wearable Haptics & Sensing for XR

Current haptic interface technologies exhibit restricted tactile rendering capabilities and often fail to integrate other sensory information. Our research focuses on developing innovative haptic interfaces that blend multimodal tactile cues and visuo-auditory information to create more realistic user experiences. 

Ongoing projects: 

Past projects: 

Related Publications

Accepted to IEEE Transactions on Instrumentation and Measurement

Wrist-to-Wrist Bioimpedance Can Reliably Detect

Discrete Self-Touch

Self-touch is crucial in human communication, psychology, and disease transmission, yet existing methods for detecting self-touch are often invasive or limited in scope. This study systematically investigates the feasibility of using non-invasive electrical bioimpedance for detecting discrete self-touch poses across individuals. While previous research has focused on classifying defined self-touch poses, our work explores how various poses cause bioimpedance changes, providing insights into the underlying physiological mechanisms. We thus created a dataset of 27 genuine self-touch poses, including skin-to-skin contact between the hands and face and skin-to-clothing contact between the hands and chest, alongside six adversarial mid-air gestures. We then measured the wrist-to-wrist bioimpedance of 30 adults (15 female, 15 male) across these poses, with each measurement preceded by a no-touch pose serving as a baseline. Statistical analysis of the measurements showed that skin-to-skin contacts cause significant changes in bioimpedance magnitude between 237.8~kHz and 4.1~MHz, while adversarial gestures do not; skin-to-clothing contacts cause less-significant changes due to the influence and variability of the clothing material. Furthermore, our analysis highlights the sensitivity of bioimpedance to the body parts involved, skin contact area, and individual's characteristics. Our contributions are two-fold: (1) we demonstrate that bioimpedance offers a practical, non-invasive solution for detecting self-touch poses involving skin-to-skin contact, (2) researchers can leverage insights from our study to determine whether a pose can be detected without extensive testing.

arxiv, 2024

[preprint]

Tactile Weight Rendering: A Review for Researchers and Developers

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices and their potential applications. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices and their application scopes, together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.

Accepted to BioRob 2024

[preprint]

Design and evaluation of a multi-finger skin-stretch tactile interface for hand rehabilitation robots

Object properties perceived through the tactile sense, such as weight, friction, and slip, greatly influence motor control during manipulation tasks. However, the provision of tactile information during robotic training in neurorehabilitation has not been well explored. Therefore, we designed and evaluated a tactile interface based on a two-degrees-of-freedom moving platform mounted on a hand rehabilitation robot that provides skin stretch at four fingertips, from the index through the little finger. To accurately control the rendered forces, we included a custom magnetic-based force sensor to control the tactile interface in a closed loop. The technical evaluation showed that our custom force sensor achieved measurable shear forces of 8N with accuracies of 95.2--98.4% influenced by hysteresis, viscoelastic creep, and torsional deformation. The tactile interface accurately rendered forces with a step response steady-state accuracy of 97.5-99.4% and a frequency response in the range of most activities of daily living. Our sensor showed the highest measurement range-to-size ratio and comparable accuracy to sensors of its kind. These characteristics enabled the closed-loop force control of the tactile interface for precise rendering of multi-finger two-dimensional skin stretch. The proposed system is a first step towards more realistic and rich haptic feedback during robotic sensorimotor rehabilitation, potentially improving therapy outcomes.

Accepted to BioRob 2024

[preprint]

Relocating thermal stimuli to the proximal phalanx may not affect vibrotactile sensitivity on the fingertip

Wearable devices that relocate tactile feedback from fingertips can enable users to interact with their physical world augmented by virtual effects. While studies have shown that relocating same-modality tactile stimuli can influence the one perceived at the fingertip, the interaction of cross-modal tactile stimuli remains unclear. Here, we investigate how thermal cues applied on the index finger's proximal phalanx affect vibrotactile sensitivity at the fingertip of the same finger when employed at varying contact pressures. We designed a novel wearable device that can deliver thermal stimuli at adjustable contact pressures on the proximal phalanx. Utilizing this device, we measured the detection thresholds of fifteen participants for 250 Hz sinusoidal vibration applied on the fingertip while concurrently applying constant cold and warm stimuli at high and low contact pressures to the proximal phalanx. Our results revealed no significant differences in detection thresholds across conditions. These preliminary findings suggest that applying constant thermal stimuli to other skin locations does not affect fingertip vibrotactile sensitivity, possibly due to perceptual adaptation. However, the influence of dynamic multisensory tactile stimuli remains an open question for future research.

IEEE Transactions on Haptics, 2023

[paper] [code] [data]

IEEE World Haptics Conference 2021, Interactive Demonstration & Work-in-Progress Paper

Preserving Texture Realism Across Remote Actuator Placement and Variable Fingertip Velocity

Wearable haptic displays that relocate feedback away from the fingertip provide a much-needed sense of touch to interactions in virtual reality, while also leaving the fingertip free from occlusion for augmented reality tasks. However, the impact of relocation on perceptual sensitivity to dynamic changes in actuation during active movement remains unclear. In this work, we investigate the perceived realism of virtual textures rendered via vibrations relocated to the base of the index finger and com-pare three different methods of modulating vibrations with active finger speed. For the first two methods, changing finger speed induced proportional changes in either frequency or amplitude of vibration, and for the third method did not modulate vibration. In psychophysical experiments, participants compared different types of modulation to each other, as well as to real 3D-printed textured surfaces. Results suggest that frequency modulation results in more realistic sensations for coarser textures, whereas participants were less discerning of modulation type for finer textures. Additionally, we presented virtual textures either fully virtual in midair or under augmented reality in which the finger contacted a flat surface; while we found no difference in experimental performance, participants were divided by a strong preference for either the contact or non-contact condition.

IEEE Transactions on Haptics, 2023

[paper] [code] [data]

Focused vibrotactile stimuli from a wearable sparse array of actuators

Wearable vibrotactile actuators are non-intrusive and inexpensive means to provide haptic feedback directly to the user's skin. Complex spatiotemporal stimuli can be achieved by combining multiple of these actuators, using the funneling illusion. This illusion can funnel the sensation to a particular position between the actuators, thereby creating virtual actuators. However, using the funneling illusion to create virtual actuation points is not robust and leads to sensations that are difficult to locate. We postulate that poor localization can be improved by considering the dispersion and attenuation of the wave propagation on the skin. We used the inverse filter technique to compute the delays and amplification of each frequency to correct the distortion and create sharp sensations that are easier to detect. We developed a wearable device stimulating the volar surface of the forearm composed of four independently controlled actuators. A psychophysical study involving twenty participants showed that the focused sensation improves confidence in the localization by 20% compared to the non-corrected funneling illusion. We anticipate our results to improve the control of wearable vibrotactile devices used for emotional touch or tactile communication.